Combat System

Skill-based, directional, non-target medieval melee.

DirectionalStaminaNon-target
Non-Target, Directional Combat

Gloria Victis uses a fully non-targeted combat system — there is no tab-lock. Every strike must land in the correct direction and from the correct distance, or it whiffs. Attacking when your foe's guard is down, blocking the right way at the right moment and using footwork to dodge are what win fights. It is, by design, a skill-based game first.

Attacking — Light vs Heavy

Directional Inputs

Mouse movement chooses the direction of your swing — left, right, overhead or thrust. A normal left-click is a fast, weak attack. Hold left-click until the bar turns red to release a heavy attack: much more damage, but slower and costlier in stamina. Damage resolves by type — slashing, piercing and blunt — against the armour it strikes, since weapons and armour are modelled on authentic medieval equipment.

Defending

Blocking & Shields

Hold right-click and match your mouse to the direction of the incoming swing to negate the hit. Shields give a larger arc of protection and forgive imperfect direction more than weapon parries — but they have a weakness: opponents can kick a shield to stun you and break your guard, opening you up for the follow-up.

Stamina — The Resource That Governs Everything

Managing Stamina

Realism extends to your stamina pool. Running, striking, parrying and even holding your weapon up in guard all consume it. Run dry mid-duel and your weapon gets batted aside for a quick death. Heavier armour drains stamina faster (weight hurts dexterity); lighter armour drains slower. So you either burst hard early or fight patiently and counter — your armour weight is part of that choice.

Weapon Techniques & Ranged

Beyond Basic Swings

Each weapon has its own techniques drawn from real medieval combat manuals — the sword, for instance, has feints. Techniques still need the right direction and distance, can be blocked, hit harder and cost more stamina, and many are conditional. Archery rewards a steady aim (eagle-eyed archers earn fame), and mounted combat is tougher than fighting on foot due to horse physics and speed — but very rewarding once mastered.

PvP — From Duels to Sieges

The Scale of War

PvP spans the full range: blunt-weapon arena duels at one end, and massive realm-vs-realm sieges at the other, where "arrows will fall like the rain." You can earn fame as an undefeatable duelist, an eagle-eyed archer or a respected commander inspiring allies in battle.

Screenshots

Combat at a Glance
SystemDirectional
TargetingNon-target
ResourceStamina
DefenseBlock / Shield
Damage typesSlash / Pierce / Blunt
MountedYes

Combat FAQ

Is combat in Gloria Victis tab-target?
No. Combat is fully non-targeted — there is no tab-lock. You must swing in the correct direction and from the correct distance or the blow hits nothing. Reflexes, timing and footwork decide fights, not keyboard-mashing.
How do I do a heavy attack?
A normal left-click is a fast but weak attack. Hold left-click until the bar turns red to release a heavy attack — much more damage, but slower and more stamina-hungry.
How does blocking work?
Hold right-click and point your mouse in the direction of the incoming swing to negate it. Shields cover a wider arc and are more forgiving of imperfect direction than weapon parries — but opponents can kick a shield to stun you and break the block.
Why do I keep running out of stamina?
Stamina governs everything: running, striking, parrying and even holding your weapon raised in guard all drain it. Heavier armour drains it faster. Run dry mid-fight and your weapon gets batted aside — pace yourself or build for it.
Is mounted combat worth learning?
It is harder than fighting on foot because of horse physics and higher speeds, but very rewarding once mastered — and a key edge in sieges and territory warfare. See the Horses page.
Plan a fighting build → Builds Hub · understand the numbers → Stats.