Lore & Setting

A grim mirror of medieval Europe.

Low-fantasyX–XV centuryStoneholm
The Setting — Low-Fantasy Medieval War

Gloria Victis is set in a parallel universe of 10th–15th century (X–XV century) Europe with corresponding nations. It is a low-fantasy world that prizes realism: dynamic weather and four seasons, authentic medieval equipment and a real physics engine. You survive in an unpleasant, living open world full of wild animals, robbers, monsters from medieval legend and "beasts in human form" — and the choices you make change how people react to you. The fantasy touches are light; this is grounded history, not a high-magic setting.

The Conflict — Stoneholm and the Eternal War

The central drama is a perpetual war between the nations over the contested lands of Stoneholm. The geography mirrors the cultures that hold it: the bone-chilling frozen North of Nordheim (Ismir), the lush forested temperate centre (Midland), and the sun-scorched southern deserts (Sangmar and the Azebs). All three are based on real powers of medieval Europe and the Middle East — the four main cultures of the era.

The Peoples & Their Faiths

The Greatfather / Forefather Faith

A shared faith that splits the world. Midlanders worship the Forefather and his son Geliand — the King of Men, born in the ancient kingdom of Hillead — governed by a Pontiff over the spirit and a monarch over the state. Ismirs pray to the same Greatfather but in a "pure" form that rejects Midland's Pontiffs and dogma, treating Geliand only as a prophet while revering a pantheon of Forefather, Foremother and scions.

The Azebs — The Scrolls of Vali

The Azebs follow the Scrolls of Vali, which freed them from Sangmar and drove their conquests. They worship the Greatfather as the Maker and wage Holy War on "infidels" — chiefly the Midlanders, whom they see as worshipping a warped image of the Greatfather.

The Fall of Sangmar

The great backstory tragedy. The South's greatest civilisation, betrayed by Midland's failure to aid it, knelt before the Azeb khagan and kissed the scrolls of truth to save its riches — keeping its splendour but losing its freedom. The only thing the Sangarians cannot buy is freedom; only the gold-dripping city of Baalhammon remains truly theirs.

Pick a people to play → Factions & Nations · fight the war → Territory & Sieges.

Story & Tone

Bringing RPG Back to MMORPG

A deep, epic, non-linear storyline with extensive dialogue and mature quests, and a reputation system where your choices shape how NPCs react. The aim, in the developers' words, is to bring RPG back to MMORPG.

Gallery

Lore FAQ

What kind of world is Gloria Victis set in?
A low-fantasy medieval world that prizes realism — dynamic weather, four seasons, authentic medieval equipment, a real physics engine and a harsh living open world. It is explicitly a parallel universe of 10th–15th century (X–XV century) Europe, with only light fantasy touches like medieval-legend monsters and "beasts in human form" — not a high-magic setting.
What is the central conflict?
A perpetual war between the nations over the contested lands of Stoneholm: the frozen North of Nordheim (Ismir), the forested temperate centre (Midland) and the sun-scorched southern deserts (Sangmar / Azeb).
What religion do the nations follow?
A shared but divided faith. Midlanders worship the Forefather and his son Geliand, governed by a Pontiff and a monarch. Ismirs pray to the same Greatfather in a "pure" form that rejects Midland's Pontiffs and treats Geliand only as a prophet. Azebs follow the Scrolls of Vali and wage Holy War on "infidels" — chiefly the Midlanders.
What happened to Sangmar?
It is the great backstory tragedy. The South's greatest civilisation, betrayed by Midland's failure to aid it, knelt before the Azeb khagan and kissed the scrolls of truth to save its riches — keeping its splendour but losing its freedom. Only the gold-dripping city of Baalhammon remains truly theirs.
Do my choices affect the story?
Yes. Gloria Victis has a mature, epic, non-linear storyline with extensive dialogue and quests, plus a reputation system where your choices shape how NPCs react to you.